Before evaluating alternatives, it's worth being precise about what made TW2002 so compelling:
- Persistent world — the galaxy kept evolving while you were offline
- Sector-based navigation with strategic warp planning
- Dynamic player-driven economy through port trading
- Planet colonization as a long-term strategic goal
- Real PvP with consequences — your ship could be destroyed
- Corporation warfare — team coordination at scale
With that bar set, here's how the landscape looks today.