CAPTAIN'S MANUAL

Welcome to the Sectorum galaxy. Your journey starts here.

Chapter 1: Getting Started

Welcome, Recruit. Your journey begins with the Galactic Fundamentals. Follow these seven steps to secure your place in the stars.

Step 1: Master Navigation. Use your NAV Computer and Starmap. They are your primary aids for charting a path across the vast galaxy.

Step 2: Engage in Trade. Visit space ports to buy low and sell high. Accumulating credits is the first step to expansion.

Step 3: Expand Your Fleet. Use your credits to buy new ships and upgrade equipment. Each ship class has unique strategic benefits.

Step 4: Establish a Base. Populate suitable planets with colonists to start extracting and producing valuable resources.

Step 5: Interstellar Relations. Be ready to negotiate or defend. The galaxy is full of friends and foes.

Step 6: Survival. Always keep an Emergency Escape Pod. It is the only thing that preserves your experience if your ship is destroyed.

Step 7: Embark! You are now equipped for adventure. Explore, trade, and thrive in a galaxy full of mysteries.

Chapter 3: The Merchant Life

Trading is the lifeblood of the galaxy. Buying low at production planets and selling high at industrial ports is the fastest way to wealth.

The Economic Cycle

Prices fluctuate daily. Each port classifies goods as Buying, Selling, or Neutral. Aim for Class 0 ports (Stardocks) for the best deals on equipment and specialized items.

Banking & Loans

The Galactic Bank offers interest on deposits, but beware of Bank Taxes. Good-aligned players with high credit balances will be taxed daily, though this increases your reputation with the Federation.

Need credits fast? Take out a Bank Loan. However, failing to repay your loan will attract the Repo Man. He will first seize your experimental equipment; if that doesn't cover the debt, he might seize your ship entirely.

The Casino: Luck & Finance

For those seeking high stakes or a quick credit infusion, the Stardock Casino is more than just a place to gamble. It's a central hub for specialized banking and games of chance.

Casino Games

  • Procyon: A strategic card game involving hand management and calculated risk.
  • Blork Flork Schmitars: A high-speed variant of Rock-Paper-Scissors with a low house edge.
  • Zetrona Wheel: A game of pure intuition. Payouts range from 1:1 on single numbers up to 40:1 on rare picture spaces.
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Gambler's Advantage: The Casino offers loans based directly on your Net Worth (ship value + bank balance), bypassing standard Federation credit checks.

Trade Routes & Automation

Advanced captains utilize unused ships to maximize profit through automated Trade Routes. Assign a ship to a route via the Starmap to initiate automated runs.

Operational Protocols

  • Execution: Routes run once per day at Exturn. Your ship will spend turns and fuel as if you were piloting it manually.
  • Safety: Ships will abort a route if they encounter mines, aliens, or enemy players. Assigning a Captain to the ship can prevent these cancellations.
  • Profit Maximization: An Importer/Exporter crew member increases trade route profits by 30%. Note that crew takes a 10% commission on all automated earnings.

Chapter 4: Commanding Your Fleet

Your ship is your home, your weapon, and your shield. Different classes offer unique advantages in holds, combat odds, and special capabilities.

Core Statistics

Fleet Strategy: Repair or Sell?

When you capture or tow a ship to the Shipyards, you face a critical decision: Repair the vessel for your own fleet, or Sell it as-is? Repairing increases the sale value but requires an upfront credit investment. Evaluate the cost of repair against the potential profit margin before committing.

Special Systems

Upgrade your ship with specialized tech found at high-end stardocks:

Chapter 5: Planetary Management

Colonizing planets allows you to produce resources and build a sovereign base. Managing your population is key to productivity.

Colonist Growth & Production

Population grows based on birth rates but can be devastated by disease or hunger. Overpopulation (over 50% capacity) significantly increases death rates. A Medical Officer crew member can halve these losses.

Planet Classes & Specializations

Not all worlds are created equal. Choosing the right class for your colony determines its production efficiency and defensive capabilities.

Class Description Primary Focus
Class M Earth-type; fertile and balanced. High Equipment production.
Class K Desert Wasteland; arid landscapes. Efficient Fuel Ore production.
Class O Oceanic; teeming with aquatic life. Vital Organics production.
Class L Mountainous; rugged and imposing. Balanced Fuel & Organics.
Class C Glacial; frozen and desolate. Minimal production; Scientific outposts.
Class H Volcanic; fiery and high-energy. Exceptional Fuel Ore production.
Class U Gaseous; swirling gas giants. Non-colonizable; Scientific interest only.

Planetary Defense Strength

Planetary defenses are significantly more robust than ship-based systems. A key tactical metric to remember: 1 Planetary Shield is equivalent to 10 Ship Shields. This massive defensive multiplier makes established planets difficult to crack without specialized heavy weaponry.

Chapter 6: Combat & Survival

Space is dangerous. Combat in Sectorum is fast, tactical, and often lethal.

The Landing Phase Sequence

When attempting to land on a hostile planet, the following occurs:

  1. Ion Cannon Salvo: The planet fires its cannons first, damaging your shields and fighters.
  2. Planetary Shields: The planet's shields absorb a portion of your incoming fire. 1 Planetary Shield = 10 Ship Shields.
  3. Fighter Engagement: Your fighters battle the planetary defense force. Offensive odds and tactical officers play a crucial role here.

Specialized Weaponry

  • Bloom Missile: Creates a new planet of a random type in your current sector.
  • Mine Disruptor: Destroys all mines in an adjacent sector, clearing a safe path.
  • Photon Missiles: Disables enemy ships and planetary defenses without destroying them.
  • Red Matter Device: Obliterates any planet instantly. Use with extreme caution.
  • Sentry Mine: Static defense that detonates when any other player enters the sector.
  • Tracking Mine: Attaches to an enemy ship invisibly, allowing you to track their movement history.

Survival Mechanics

If your ship is destroyed, you are dead. Unless you have an Escape Pod. Always keep one in your inventory—it's the only thing that will save your experience and alignment if your ship explodes.

Chapter 7: Economy & Law

The alignment system tracks your actions. Every merchant you raid or planet you save shifts your standing between Good and Evil.

The Galactic Bank

The Bank is the safest place for your credits. While it offers no interest, it protects your wealth from destruction.

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Tax Evasion Strategy: Store your wealth in a Citadel Treasury on your planet. Treasuries are tax-free and earn 4% nightly interest.

Police & The Commission

The Galactic Police enforce order in Federation space. Their headquarters serves as a hub for law-abiding captains.

Bounty Hunting

The Police HQ allows you to post and claim bounties on outlaw players.

Corporations

Corporations allow players to pool resources and dominate sectors together.

Asset Management

  • Personal Assets: Planets/Mines owned by you, accessible only by you.
  • Corporate Assets: Designated shared assets that any corp member can defend or manage. Use this to build massive, shared fortress worlds.

High alignment unlocks titles like Galactic Hero. Low alignment makes you a Foe of the People.

Subspace Communications

Staying connected is vital in a galaxy of rival captains.

Chapter 8: Quests & Artifacts

Beyond simple trading, the galaxy offers rare artifacts and skilled crew members to enhance your capabilities.

Artifacts of Power

Ancient relics found in Navhaz or through deep-space missions:

Skilled Crew

Hiring specialists provides passive bonuses:

Chapter 9: Tips from the Universe

Wisdom collected from seasoned captains across the Sectorum. Review these regularly to stay alive and profitable.

Frequently Asked Questions

Does "upgrading a port" only increase its security?

No. There are three separate port actions:

The main "Upgrade Port" action is about capacity and productivity; security and defense are separate, owner-only upgrades.

Is there a way to see which port I upgraded (without purchasing it)?

Not in a dedicated list. When you use "Upgrade Port", the server adds a galaxy log entry (e.g. "[Your name] upgrades [Port name]."), so you can check the galaxy log. When you visit a port that still has pending upgrades, the port screen shows "PORT IS UPGRADING: X DAYS REM". There is no in-game "my upgraded ports" list—only the log and what you see when you dock.

What are the benefits of purchasing a port?

When you buy an unowned standard port (outside Imperial space and safe zones):

Is there a way to resume autopilot?

No. When autopilot stops (e.g. enemy mines, fighters, ion cannons, navhaz, or stopping at a port/planet in Standard mode), the path and destination are cleared. There is no "Resume autopilot" button. To continue to the same place: open the starmap, set the autopilot target again (same sector if you want), and engage autopilot (EXPRESS or STANDARD) again.

Can we access the list of tips?

Yes. The tips are in the game manual. Open the Manual in the game and go to the section called Tips from the Universe.

Can we see our crewmembers?

Yes. Crewmembers appear in several places:

Crew are treated as special inventory items, so they appear on most inventory-related screens.

Technical Reference

Player Ranks

Level Good Title (Alignment > 0) Evil Title (Alignment < 0)
1 Recruit Troublemaker
5 Lieutenant Threat
10 General Outlaw Mastermind
15 Rear Admiral Infamous Raider
20 Galactic Leader Foe of Humankind
22 Galactic Legend Ultimate Evil

Crew Member Bonuses

Role Effect
Tactical Officer +0.5 Combat Odds
Communications Alien Quests & Messages
Captain Attracts 50% fewer attacks
Chief Engineer -1 Turn per Warp / Shield Regen
Navigator 50% Space Jump Fuel Discount
Cargo Specialist 10% Hold Discount
Operations Expert Planets produce 5% more goods
Bounty Hunter 50% Bonus on Bounties